Week 3 - Put on Your Thinking Cap!
- maguire-r28
- Feb 20, 2022
- 2 min read
This week, I did not complete much work on the game. Due to illness, I was unable to attend lectures or practical sessions or really work on the project. This was a bit of a big setback that has really weighed on me. Just one week feels like I have lost a large chunk of time to work on the project.
Not all is lost
But enough of the negative and on to the positive. While I was unable to sit at my station and produce tangible results, I was able to spend a lot of time thinking and planning.
I thought back to the first-person shooter project that I had created in my first semester and how some of the blueprints or scripts might be used in Isles of Magicka. Not only would reusing this code save me time, but It would also give me a good starting point in terms of what I understand. I have been learning a lot about Unreal from tutorials but there are some areas of it that I really like using, so sticking to those areas should allow me to make some fast progress.
Structural Integrity

In my last project, I discovered Data Structures. These were instrumental in my weapon equipping system (one of the systems I'm most proud of). I realised that my spell equipping system could be built in a very similar way. Instead of the gun data, It would be the Spell data. Data Structures , as well as Blueprint Interfaces, made many aspects of my first semester project much easier, so I'm hoping they do the same this time.
With spell equipping and casting being the next tasks on my agenda, I feel slightly better going into them with a solid idea of how I am going to achieve it.
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