Week 2 - Let's get moving!
- maguire-r28
- Feb 12, 2022
- 1 min read
In the second week of the project, I have been getting the aim and movement controls online in my game.

In my GGD, I outlined how I wanted the player to have an 8-direction movement system. This was easy to accomplish for a keyboard. This traditional WASD setup means that the right out of the box, the unreal project template's movement was what I wanted.
When it comes to the GamePad set-up, with its analogue stick input, the movement of the character becomes a lot more fluid.
While this is not necessarily what I wanted, it feels good to play and looks good. I am trying to avoid as many discrepancies in game feel between keyboard and mouse, and GamePad. I could try to clamp the input directions on the stick axis to try and bring back that 8-Direction movement style, but right now, I want to focus on other aspects of the prototype.
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